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.: October 27, 2009.: December 28, 2009.: February 26, 2010Mode(s)Castlevania: The Adventure ReBirth is a side-scrolling developed by, and released by for the in as a title. As of March 26, 2018, it is no longer purchasable due to the removing the option to add Wii Points.
Based on the title, it is the third game in M2's ReBirth series, following. The setting of the game is a century before the original Castlevania title, where the player controls an ancestor of named, who must defeat the vampire. The player-character Christopher can collect whip upgrades, with the last one allowing him to shoot fire balls.The Adventure ReBirth consists of six areas that the player has to complete in order to finish the game.
Toward the end of each area is a the player has to defeat before advancing to the next stage.The player's main weapon for attacking in-game enemies is a whip, which can upgraded by collecting orbs. The last upgrade lets the player shoot fire from Christopher's whip for a short duration. Unlike the original Adventure title for the Game Boy, there are sub-weapons which are powered with items called hearts. There are five sub-weapons and each has a different use. Audio The game's soundtrack was composed by Manabu Namiki, who worked on the other titles in the ReBirth series. The music consists of remixes of previous Castlevania tracks.
The official album was released on March 24, 2010 in a compilation with Contra ReBirth's music. From the original on 2009-12-31.
Retrieved 2009-12-28. From the original on 2009-10-19. Retrieved 2009-10-29.
(Media notes). From the original on 2009-09-30. Retrieved 2010-01-24. ^ 2009-11-30 at the.
^. Archived from on 2010-04-11. Retrieved 2010-04-07.
Castlevania Adventure Rebirth Wii Download Game
From the original on 2010-01-22. Retrieved 2009-12-29. From the original on 2010-02-06. Retrieved 2009-12-29. ^. From the original on 2018-10-30.
Retrieved 2018-09-21. Turi, Tim (2012-04-04). From the original on 2013-05-07. Retrieved 2013-12-05. Workman, Robert (2011-09-27). From the original on 2013-12-11.
Retrieved 2013-12-05.External links. (in Japanese).
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Coffee BeansCastlevania: The Adventure ReBirth released for Nintendo's WiiWare service on December 28, 2009 in the U.S., at 1,000 Wii Points (which is $10). The game was developed by and published by Konami, and received an of ' TEEN' with ' Animated Blood, Fantasy Violence' listed as content for parents and gamers to be aware of.A brief description for the game on its Nintendo Channel page reads, 'The classic Castlevania game is reborn for the Wii with all-new upgrades.' How many U.S.
Wii owners have reported playing Castlevania: The Adventure ReBirth, and how many hours have they reported playing it? Brew yourself some coffee, and let's take a look! The BrewCastlevania: The Adventure ReBirth has approximately 16,044 U.S. Wii owners with gameplay data that has been reported through the Nintendo Channel. The game has just over 60,000 hours of gameplay reported, as the image shows, with 1,169 days possibly reported.The average reported play-time is 3 hours 50 minutes 'Per person', which averages to be about 44 minutes played per day/session.The game has a 'professional' critic review score average of 81.40%,. It has a customer review score, or 'User Score', on MetaCritic.com of 9.3 out of 10,.Based on the approximate number of players with reported data and the game's $10 price point, Castlevania: The Adventure ReBirth's U.S. WiiWare release has made Konami about $160,440, since it released.Caffeinated ThoughtsI played either the original Castlevania or Super Castlevania IV at a cousin's house when I was younger, but not since then.
I don't remember which game it was, but I do remember using the whip in the game, and I thought it was really cool at the time.If you haven't seen footage for Castlevania: The Adventure ReBirth, the short video below will give you an idea of the visual style for the game and some of the gameplay mechanics as well. While Castlevania: The Adventure ReBirth has a lower reported average played 'Per person' than WiiWare games I have before, I think it's interesting that Konami allowed M2 to remake the game for the WiiWare service.Why? Well, Konami had already released the original Castlevania through the Wii's Virtual Console service in 2007, and had a few other Castlevania games on the Virtual Console service as well. Apparently though, Nintendo fans are Castlevania fans, and Konami probably saw some early sales numbers from the Virtual Console Castlevania titles and thought a remake would do well on the WiiWare service.If you own a Wii or Wii U, and are interested in Castlevania: The Adventure ReBirth you can still purchase it through the Wii's Shop Channel under the WiiWare section. You can also find the original NES Castlevania and Castlevania II Simon's Quest games, and the SNES Super Castlevania IV, on the Virtual Console section of the Wii's Shop Channel.QuestionsFirst, if you're a fan of the Castlevania games, do you have a favorite?If you have played Castlevania: The Adventure ReBirth, what did you think about the game? Was it a solid enough remake of the original, and worth its asking price?Also, while I may not own a Nintendo 3DS, I am aware of the new Castlevania game that released for it earlier this month, Lords of Shadow Mirror of Fate.
If you have played it, what do you think about it?You can see a few Castlevania games below. I haven't played this one, but I have played several Castlevania games over the years. For whatever reason, Simon's Quest is a sentimental favorite. Of course, I had an old Nintendo Power to get me through it, not really appreciating back then how difficult and unfriendly the game design really was back then, but that was my first Castlevania title. The most recent two I have played was the Lords of Shadow one on 360 about a year ago, and also the multiplayer online one, which was a neat idea but without the community behind it, made it almost unplayable.
My son and I both tried the 3DS demo and liked it, though the critic reviews have been down on it for the most part. I have been buying a glut of games lately though, so this one is probably not a pickup for right now.
'For whatever reason, Simon's Quest is a sentimental favorite.' I looked at the data for all the games, and Simon's Quest had more Total Hours, but a lower average 'Per person' reported.' Also the multiplayer online one'Was that the Wii one, Judgment? Or, was there one also on the 360/PS3?As for the 3DS one, I haven't checked out many reviews on it, just some in passing. I read from either one comment or review, that it's a pretty long game compared to the older ones, but that's all I really know. I'm a big Nintendo player, and have always been a Castlevania fan. ReBirth was on my radar from the minute it was announced, and I probably bought it the day it finally hit the U.S.
I personally loved it, as it was the first classic style game in the series in almost a decade, and was just generally a great game, especially considering it was a Wiiware exclusive.As far as Mirror of Fate goes, I thoroughly enjoyed it, both as a step towards a more cohesive Castlevania experience from the new development team, and as a fitting modernization of the metroidvania formula everyone seemed to think was stagnating. Hope to see more on handhelds from Mercurysteam. Simon's Quest was one that I got one year for my birthday and it had more of an adventure feel with some RPG elements that really appealed to me back then. It also was one of the first games - if not the first - that I recall having different ending stories (though none of them were amazing, but it gave me a reason to replay back then)Hm. That online one.
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One moment as I look it up (it was for 360). Here it was, Harmony of Despair:loved the idea behind it at the time, but it was designed for multiplayer and I just couldn't find other players. If I could have even done local co-op, my son and I probably could have had some success with it, but it didn't allow for that even. ' It also was one of the first games - if not the first - that I recall having different ending stories.' That's very interesting. Makes me wonder which game was the first with multiple endings, there goes my next 5 hours googling/researching.just kidding. BUT I did just do a quick google search, and didn't find a quick 'list' of them.
Could be interesting to see how many have multiple endings.I know you seem to enjoy fighter (Tekken, Dead of Alive) type games, so I thought maybe it was Castlevania Judgment.Kind of odd about Harmony of Despair not having local co-op, just online. Wonder why they didn't patch it, or perhaps that would have been too much work after it released.Thanks for the feedback again! I'll be honest - I always meant to pick Judgment up, but just never got around to it. As you mentioned, I do enjoy my fighters (I've played a glut of them in the last three weeks actually) - but it just never quite made the purchased list.I suspect that the design just didn't initially account for it. So basically in Harmony, there's no split screen. You can see the other players on a map, but you get the whole screen to yourself, so that's probably why local got left out since it would have sort of been a rebuild on how the visuals and display are handled, but that would have helped me out a ton personally since my son liked it, and I liked it, but it just doesn't make for a good single player experience.It's funny you looked that up, since I did the same thing yesterday!
I read one forum post that mentioned Metroid as being the first game with multiple endings. I suppose that's technically true, and I didn't think of that when I posted, since depending on your performance in that title, you got to see Samus in differing amounts of armor - though there was no changing text of different 'storyline'. Metroid was in 1986.Simon's quest didn't come out until 1987. Like Metroid, the ending was based on how long it took you to beat the game. I believe I found 3 different endings to Simon's Quest back then - I'm not sure if there were any others or not.Sorry - this comment got a bit longer than expected!:). Being that you have a Wii U, do you still have your Wii as well, or did you get rid of that when you got the Wii U?I'm really hoping the Virtual Console Wii U update goes smoothly, and that perhaps Nintendo can figure out if they're bringing over the WiiWare titles as well. Then games like Rebirth could be purchased and played on the GamePad (assuming they have standard controls).Thanks for the comment and feedback, and for stopping by again!
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Also, I don't know if your comment on the Alice story got eaten by the comment monster, but I checked last night the 'pending' and there weren't any comments there. 'It's funny you looked that up, since I did the same thing yesterday! I read one forum post.' You got further than me, I was just looking at the links that appeared without clicking any. If the title/text doesn't catch me, I just keep on skimming.As for the comment length, it's interesting that Disqus did some update last week (I think) that automatically shortens longer comments and puts in a 'read more' or 'see more' button. I was like, 'Just because I can write walls-o-text, doesn't mean they had to add a new feature!'
Thanks for the comment/feedback again, also I did comment over on the link you posted up, yesterday. 'Yeah I still have my original Wii, however, the disc drive doesn't work.'
Seems that was a problem for many Wii consoles. Just read a post the other day on it, about a person's going out and them debating on sending it off to Nintendo, or trying to fix it on their own.' .the AV cables stopped working the day I got my Wii U (eerie:P)'Wow, that is pretty crazy. You can find a few 'off-brand' cable on Amazon for under $10:1) for the feedback, again!
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I just remembered that this game launched last year but I forgot about it. I'm finishing up my semester and I think it's time to download this game.Goes to downloadIt's supposed to be a remake of the Gameboy game, but with updated graphics.
I'd actually prefer older graphics, but Castlevania did find a nice look with 32-Bit level sprites, so I'll keep an open mind. Initial Castlevania: The Adventure ReBirth thoughts in a few hours.Next morningThe game appears solid enough, I only managed to beat 3 levels last night before I fell asleep. It's full-on Castlevania nostalgia trip, and the game even has an option to play with Castlevania 1-style jumping. I prefer the ability to slightly move in the air. I don't really enjoy the artificial challenge of poor controls, but Castlevania has always been an exception. The monsters don't move too fast anyway, only Medusa Heads and crap like that really present a problem.The graphics and sound are both nice, but a little bland. It's almost like playing a watered-down Rondo of Blood.
Just as I'm typing that, I realize that Rondo of Blood was, in fact, released for the VC and it's 100 points cheaper. Go buy that if you want a Castlevania game, but The Adventure ReBirth still offers a fun experience.A few hours later.I came home determined to play more Castlevania: The Adventure ReBirth, but I decided that 9 dollars for Rondo of Blood was too good an offer to pass up. So, you can get 2 really good Castlevania games for 19 bucks. That's still cheaper than some sort of collection disc they might release. You can certainly emulate Dracula X: Rondo of Blood using Magic Engine, but I've found the sound to periodically get really fuzzy. I don't own a PSP either, so that was out of the question. But having Rondo of Blood on my Wii is only a click away from Mega Man 9 and 10, and that's pretty cool.I had to move Adventure Island: The New Beginning to the SD card to make room to download the Rondo of Blood CD Rom from the Wii Store.
I hope the sound quality is nice, judging by the large file size (273 blocks!) it should be on par with The Dynastic Hero.and, finallyThe sound quality is fantastic, I'm also pleased to see they didn't translate the game. I prefer not knowing exactly what the characters say, but I do understand a bit of German and a little Japanese, plus I'm sure the pictures explain exactly what's happening anyway.Rondo of Blood is hard, I remember it being easy. I must have been using save states, but the game is as fresh as ever. Super Castlevania 4 comes close, but doesn't quite measure up. Plus, despite the kawaii factor, Maria is really fun to play as. She moves like Alucard in Symphony, and is much stronger than Richter. You can unlock her in Stage 2, just get the key from the second candle after the first pit while being chased by half of the behemoth.
The graphics and level design are top notch, and even though it's basically a linear platformer, you'll feel like you're exploring a large castle because of the multiple paths, secret levels, and optional secrets.
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